Getting Dirtier: Graphics

With the majority of the under the hood work focusing on graphics, there’s a lot to cover, so let’s get started.

Although it is being released for Vista too, Windows 7 marks the official introduction of Direct3D 11. As a superset of Direct3D 10.1, Direct3D 11 adds support for tessellation, multi-threaded rendering, and GPGPU abilities via the Compute Shader. We’ve already covered a great deal on Direct3D 11, so please see our introduction article on it for more details.

Next up we have the Windows Display Driver Model 1.1, which in turn is the lynchpin for several other graphics related features. WDDM 1.1 itself is not particularly impressive, but it’s what it allows that is. For all practical purposes, all we need to know about WDDM 1.1 is that it’s a minor revision of WDDM that requires DX10-class hardware (rather than DX9-class on WDDM 1.0) and as such allows the operating system additional features.

So what can you do with WDDM 1.1? For starters, you can significantly curtail memory usage for the Desktop Window Manager when it’s enabled for Aero. With the DWM enabled, every window is an uncompressed texture in order for it to be processed by the video card. The problem with this is that when it comes to windows drawn with Microsoft’s older GDI/GDI+ technology, the DWM needs two copies of the data – one on the video card for rendering purposes, and another copy in main memory for the DWM to work on. Because these textures are uncompressed, the amount of memory a single window takes is the product of its size, specifically: Width X Height x 4 bytes of color information.


Image courtesy Microsoft

Furthermore while a single window may not be too bad, additional windows compound this problem. In this case Microsoft lists the memory consumption of 15 1600x1200 windows at 109MB. This isn’t a problem for the video card, which has plenty of memory dedicated for the task, but for system memory it’s another issue since it’s eating into memory that could be used for something else. With WDDM 1.1, Microsoft has been able remove the copy of the texture from system memory and operate solely on the contents in video memory. As a result the memory consumption of Windows is immediately reduced, potentially by hundreds of megabytes.

What makes this even more interesting is how this was accomplished. With WinXP, GDI+ was partially accelerated, but this ability was lost to little fanfare when the DWM was introduced for Vista and thereby made GDI+ acceleration impossible, pushing all GDI work back to the CPU. This in turn is responsible for the need for a local copy of GDI and GDI+ windows and the increased memory usage of Vista, as reading data back from the video memory for the CPU to work on is too slow to be practical. The solution as it turns out is that by reintroducing GDI acceleration, the amount of read-backs can be minimized to the point that a local copy of the texture is no longer necessary. Now GDI isn’t completely accelerated, only the most common calls are, but this is enough that when the least common calls trigger a read-back, the performance hit is negligible.

This is one of the bigger changes in Windows to get memory consumption under control. The problem was particularly bad on netbooks and other systems with integrated graphics, as the video memory is the system memory, resulting in two copies of the texture being in the system memory (something such a machine probably has little of in the first place). The fact that this requires a DX10-class card with a WDDM 1.1 driver needs to be reinforced however – this won’t be of any help for systems with lesser GPUs, such as Atoms paired with the 945G chipset, as the GMA 950 GPU on that chipset is only DX9-class. NVIDIA, no doubt, is grinning from ear to ear on this one.

The other big trick as a result of WDDM 1.1 is that support for heterogeneous display drivers has returned. With WDDM 1.0 and its homogenous driver requirement, computers were limited to using video cards that would work with a single driver – in turn limiting a computer to video cards from a single vendor. With heterogeneous driver support, computers are once again free to use non-matching video cards, so long as they have a WDDM 1.1 driver. Besides that, this also is a boon for GPGPU use, as GPUs continue to interface with Windows via WDDM regardless of whether they’re actually displaying something or not. For example, this would allow NVIDIA to sell video cards as GPGPU processors to ATI owners, and vice versa.

WDDM 1.1 also brings a few lesser features to Windows 7. The DWM can now run in DX10 mode and new controls are introduced for aspect ratio scaling and controlling monitor modes.

Moving on from WDDM 1.1, Microsoft has also introduced some changes to GDI that do not require new display drivers. Along with requiring a local copy of window textures, the GDI stack was locked so that only a single GDI application could access it at a time. The GDI stack has been rebuilt so that the lock is more or less removed. Multiple GDI applications can now issue commands to it at the same time, and this is all pushed off to the video card to be its problem.



Images courtesy Microsoft

Unfortunately Microsoft has not provided us with any examples of this in action, so we’re not sure just what the real-world benefit is.

Next up, more DRM. Although we’re not entirely sure what has been changed, Microsoft has told us that they have made some changes with respect to DRM and GPU acceleration. Previously some applications playing DRMed content needed to switch to overlay mode to ensure the content was protected the entire way through. Likely this is a new low-level API for such functionality; Microsoft’s notes mention a standardized API for CPU to GPU encryption.

Last but not least, we have two new high-level graphics APIs in Windows 7. The first is Direct2D, the successor to GDI and a replacement for some Direct3D functionality. Like Direct3D, Direct2D is a fully hardware accelerated API, but it’s only for 2D operations. When Microsoft deprecated DirectDraw, the intention was for developers to use Direct3D for all of their 2D needs, but this never quite worked out as well as they intended. So now we have Direct2D, which gives developers a dedicated 2D API once again, along with a clear replacement for GDI.

Also introduced is an API specifically for text, DirectWrite. Where Direct2D works on 2D primitives, DirectWrite is responsible for the hardware anti-aliasing of text. NVIDIA sent us some documentation on the matter, and apparently the anti-aliasing method used (YDirection Antialiasing) can provide even better smoothing than ClearType can alone. It does not sound like any Windows components are currently using DirectWrite however.


Hardware font anti-aliasing in action. Image courtesy NVIDIA

We should note that while the “Direct” name implies these APIs are a part of DirectX, all of the material we have on the matter only mentions Windows 7. They may not be part of DirectX, in which case they would not be added to Vista as part of DirectX 11.

Getting Dirty: What’s Changing Under the Hood Windows Media : New Codecs, New Looks, New Features
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  • Gary Key - Wednesday, May 6, 2009 - link

    We have an additional article coming with ATI vs NV, IGP, netbook, and we will delve into storage and networking with a Promise NAS server. I just received Win7 specific network drivers so I will complete the multi-task testing shortly.
  • Natfly - Wednesday, May 6, 2009 - link

    Thank god for the media center improvements. ClearQAM support FINALLY, after hearing almost nothing for years. Better codec support is also extremely welcome.
  • flipmode - Wednesday, May 6, 2009 - link

    While Vista’s adoption has not been a failure, it hasn’t necessarily been a success story either.


    What? Can you please explain to me how you define "failure" as it pertains to Microsoft's OS? Doesn't it have about 5% penetration in business? You don't call that failure? You can't define the term based on consumer products - consumers who buy off the shelf PCs have no choice in the matter.
  • Ryan Smith - Thursday, May 7, 2009 - link

    For what it's worth, my definition of failure would be "Businesses won't take it, and the consumers situation is so bad that the majority of OEMs are still shipping XP as the default desktop OS".

    Vista didn't go well for Microsoft, but the fact that the vast majority of computers being sold are using Vista and the guys in our forums are using Vista near-exclusively is proof to me that it clearly wasn't a failure. A late bloomer perhaps, or maybe a lame duck.
  • strikeback03 - Wednesday, May 6, 2009 - link

    Businesses can be extremely slow to change, with some still using Win2k. I doubt XP had that much market penetration in business after ~2 years either. If MS left Vista around as the newest OS for several years it would probably have more, as XP does now. I'd say the larger failure is that consumers were making buying decisions on computers based on which one they could get with XP.

    I'd guess the automatic window resizing can probably be disabled (I like my windows the size I set them, thank you very much) but how about adding text labels back onto the taskbar icons and not merging them together? If I have multiple Firefox windows open, there is probably a reason for it and I don't want to keep having them merged.
  • strikeback03 - Wednesday, May 6, 2009 - link

    Also, with this pinned icon being the taskbar icon thing, how do I launch a new window of whatever program that is? Firefox again, for example, will clicking it allow me to launch a new window? Or would I have to maximize a current window and then use the menu to launch a new window?
  • JonnyBlaze - Wednesday, May 6, 2009 - link

    left click and drag up or shift click
  • JarredWalton - Wednesday, May 6, 2009 - link

    The task bar can be set to several options. The default is "Always combine, hide labels". The second option is "Combine when taskbar is full" - that's the one I like, and you get text labels up to the point where the windows merge. The final option is "Never combine", which gives text labels and behaves in a WinXP manner.
  • Earballs - Wednesday, May 6, 2009 - link

    Anyone get a display driver to install on a HD 4770 under W7 RC?
  • Gary Key - Wednesday, May 6, 2009 - link

    9.5 in a couple of weeks.. could not get the 8.612 from yesterday to work right, it would load through the manual process, but performance was way off compared to Vista 64.

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